# CHANGELOG
###### 1.5.5
- Update CHANGELOG from md to txt
- Update LICENSE from md to txt
- Remove settings.json
- Update files that has old version numbers
- Fix missile bay and reactor bay description
- Update missile bay missile ammo increase to 25% from 50%
- Update convicted crewmates ppt gain to 5/10/15/25 from 10/20/30/50
###### 1.5.0
- Update circuit breakers now unlocked at the start
- Add hullmod sprites for new hullmods
- Update subverted shields stats reduced shield up keep and shield strength to 15% and reduced shield pierce chance to 25%
- Fix flux conduction armor description
- Remove s-mod effect for temporal flux reactor
- Fix fighter hullmods install requirements
- Update hullmod descriptions to match vanilla starsector
- Change industrial machine forge s-mod effect to decrease heavy machinery survey cost instead of increase heavy machinery production
- Fix missile bay s-mod description
- Add convicted crewmates hullmod
- Add reactor bay and missile bay to vanilla factions
- Fix missile bay and reactor bay to only work for built-in fighter bays
- Add hullmods missile bay & reactor bay
###### 1.3.5
- Add s-mod effect Industrial Machine Forge
    - Generates 15/30/40/75 machinery every 3 days when s-modded
- Add s-mod effect for Marine Training Facility
    - Levels up 3/6/9/15 marines every week when s-modded
- Add s-mod for Fuel Ramscoop
    - Generates 2/3/5/6 fuel every 3 days when s-modded
- Add s-mod effect for Temporal Flux reactor
    - Reduces the peak performance time debuff to 1.5 seconds
- Update ASH_ExternalCargoHolds, ASH_ExternalCryoPods, ASH_ExternalFuelTanks, ASH_ExternalCargoHolds
    - Lower stat modifiers to 10% from 20%
    - Remove speed and turn rate ship modifiers
    - Add increase sensor profile modifier by 10%
    - Update flat cargo modifiers to 60/120/180/300 from 200/400/600/1000
###### 1.3.2
- Fix marin training facility crash when getting accessed outside of combat
- Fix fuel ramscoop crash when getting accessed outside of combat
###### 1.3.0
- Update mod_info.json lazylib dependecy to any version
- Update mod_info.json game version to latest
###### 1.2.9
- Fix Reactive Shields Hullmod crash when shield color changes
- Fix ASH_ExternalCargoHolds to be installable on ships that support 2 or more logistics hullmod
- Fix ASH_ExternalCryoPods to be installable on ships that support 2 or more logistics hullmod
- Fix ASH_ExternalFuelTanks to be installable on ships that support 2 or more logistics hullmod
- Update ASH_MarineTrainingFacility marines trained to 2/4/6/10 from 5/10/15/25
###### 1.2.4
- Fix venting overdrive unmodifiying all the modifiers from the stats it uses
###### 1.2.3
- Fix makeshift missile autoforge crash when viewing as blueprint/modspec
###### 1.2.2
- Fix hullmod ui when hovering in the market
- Fix crash when hovering modspec in market
###### 1.2.0
- Add settings for disabling or enabling mod and compatibility with BDSM
- Add flux conduction armor s-mod effects
    - Increase flux capacity to 20% when smodded
    - Decrease energy damage taken to 10% when smodded
- Add beam combiners s-mod effects
    - Decrease flux cost usage to 10% when smodded
- Add hull conversion s-mod effects
    - Add decrease armor damage taken by 5% when smodded 
- Add makeshift missile autoforge s-mod effects
    - Change reload to start of combat when smodded
- Add subverted shields s-mod effects
    - Remove shield pierce penalty when smodded
- Add targeting transceiver s-mod effects
    - Increase range to 2000 from 1000 when smodded
- Add reactive shields s-mod effects
    - Change hard flux usage to soft flux usage for shield sthrength when smodded
- Add volatile warheads s-mod effects
    - Remove fire rate debuff when smodded
- Add reactive subsystems s-mod effects
    - Add increase peak performance time by 60 seconds when smodded
- Add front loaded armor s-mod effects
    - Remove penalty when s-modded
- Add advance radar systems s-mod effects
    - Add 20% autofire aim accuracy when smodded
- Add circuit breakers s-mod effects
    - Add 25% decrease emp damage taken when smodded
- Add flux amplifiers s-mod effect
    - Remove fire rate debuff when smodded
- Add flux limiters s-mod effects
    - Remove fire rate debuff when smodded
- Add LICENSE.md
###### 1.0.0
- Update reactive shields & subverted shields visuals
- Remove unused hullmod sprites
- Update hullmods base value
    - Update ASH_BeamCombiners base value to 8000 from 10000
    - Update ASH_CircuitBreakers base value to 3000 from 4000
    - Update ASH_ExternalCargoHolds base value to 2000 from 4000
    - Update ASH_ExternalCryoPods base value to 2000 from 4000
    - Update ASH_ExternalFuelTanks base value to 2000 from 4000
    - Update ASH_FluxAmplifiers base value to 8000 from 15000
    - Update ASH_FluxConductionArmor base value to 7000 from 8000
    - Update ASH_FluxLimiters base value to 8000 from 15000
    - Update ASH_FrontLoadedArmor base value to 6000 from 10000
    - Update ASH_FuelRamscoop base value to 4000 from 10000
    - Update ASH_HullConversion base value to 6000 from 10000
    - Update ASH_IndustrialMachineForge base value to 4000 from 8000
    - Update ASH_MakeshiftMissileAutoforge base value to 4000 from 15000
    - Update ASH_ReactiveSubsystems base value to 12000 from 15000
    - Update ASH_SubvertedShields base value to 7000 from 10000
    - Update ASH_VolatileWarheads base value to 8000 from 5000
- Update hullmods tiers
    - Update circuit breakers tier to 0 from 1
    - Update flux amplifiers tier to 2 from 3
    - Update flux limiters tier to 2 from 3
    - Update hull conversion tier to 1 from 2
    - Update industrial machine forge tier to 2 from 1
    - Update makeshift missile autoforge tier to 2 from 3
- Add hullmods to factions
- Update hullmods
    - Add ASH_AdvanceRadarSystems sprite
    - Add ASH_CircuitBreakers sprite
    - Remove ASH_RedundantMachinery
    - Update ASH_TargetingTransceiver descriptions
    - Update ASH_TargetingTransceiver OP cost to 3/6/9/15 from 4/6/10/12
- Update descriptions
    - Update ASH_AdvanceRadarSystems
    - Update ASH_BeamCombiners
    - Update ASH_CircuitBreakers
    - Update ASH_FluxAmplifiers
    - Update ASH_FluxConductionArmor
    - Update ASH_FluxLimiters
    - Update ASH_FrontLoadedArmor
    - Update ASH_FuelRamscoop
    - Update ASH_GravitonAttunementDrive
    - Update ASH_HullConversion
    - Update ASH_VentingOverdrive
- Add hullmod circuit breakers
- Add hullmod advance radar systems
- Update hullmods
    - Rename ASH_WeaponAmplifiers to ASH_FluxAmplifiers
    - Rename ASH_WeaponLimiters to ASH_FluxLimiters
    - Add ASH_FluxAmplifiers sprite
    - Add ASH_FluxLimiters sprite
- Add version checker
- Remove hullmods
    - Remove ASH_EnergizedCapacitors
    - Remove ASH_EnergyFluxRegulators
    - Remove ASH_EnhancedAutoloaders
    - Remove ASH_OverloadedCapacitors
    - Remove ASH_VolatileAmmunition
- Add hullmods
    - Add ASH_WeaponAmplifiers
    - Add ASH_WeaponLimiters
- Update ASH_MakeshiftMissileAutoforge
    - Update description
    - Update OP cost to 3/6/9/15 from 6/9/12/15
    - Update sprite
- Remove hullmods
    - Remove ASH_ExtendedBarrels
    - Remove ASH_MaximizedDriveField
    - Remove ASH_OverloadedDriveField
    - Remove ASH_SubatomicAccelerator
- Update ASH_BeamCombiners
    - Update description
    - Update OP cost to 4/8/12/20 from 4/8/12/16
    - Update base value to 10000 from 8000
    - Update modifiers to multipliers
- Update ASH_IndustrialMachineForge
    - Update description
    - Update OP cost to 3/6/9/15 from 4/8/12/16
    - Add sprite
- Update ASH_FuelRamscoop
    - Update description
    - Update OP cost to 3/6/9/15 from 2/4/6/8
    - Update base value to 10000 from 15000
    - Update tier to 2 from 3
- Update ASH_FluxConductionArmor
    - Update description
    - Update OP cost to 3/6/9/15 from 6/9/12/15
    - Update base value to 8000 from 7000
    - Update modifiers to multipliers
    - Add uitag merc & special
    - Add tag special
    - Add energy damage taken modifier to 15% from 0%
    - Remove uitag defenses
    - Remove tag defensive
    - Remove EMP damage taken modifier
    - Remove armor value modifier
- Update ASH_VolatileWarheads
    - Update description
    - Update OP cost to 4/8/12/20 from 6/12/18/24
    - Update missile damage increase to 20% from 25%
    - Update missile health reduction to 10% from 50%
    - Update modifiers to multipliers
Add missile speed reduction to 10% from 0%
- Update ASH_HullConversion
    - Update description
    - Update OP cost to 4/8/12/20 from 5/10/15/20
    - Update base value to 10000 from 9000
- Update ASH_GravitonAttunementDrive
    - Update description
    - Update OP cost to 5/10/15/25 from 10/20/30/40
    - Update supplies use per month to 200% from 100%/150%/200%/250%
- Update ASH_VentingOverdrive
    - Add sprite
    - Update description
    - Update OP cost to 5/10/15/25 from 10/16/22/28
    - Update calculation for damage recieved when venting
    - Remove offensive tag
- Update ASH_MarineTrainingFacility
    - Update description
    - Update OP cost to 3/6/9/15 from 6/12/18/24
    - Update marines generated to 10/20/30/50 from 5/10/20/40
    - Add level up marines to 5/10/15/25 from none
    - Add max marines generated to 50/100/150/250 from none
- Update ASH_FrontLoadedArmor
    - Add sprite
    - Add merc tag
    - Update description
    - Update OP cost to 4/8/12/20 from  6/12/18/24
    - Update base value to 10000 from 8000
    - Update tier to 1 from 2
- Update ASH_ReactiveSubsystems
    - Add merc tag
    - Update description
    - Update OP cost to 4/8/12/20 from 6/8/12/24
    - Update base value to 15000 from 8000
    - Update cr loss per second to 25% from 50%
- Update ASH_ExternalFuelTanks
    - Update description
    - Update OP cost to 2/4/6/10 from 6/12/18/24
    - Update crew capacity increase to 200/400/600/1000 from 250/500/750/1000
- Update ASH_ExternalCryoPods
    - Update description
    - Update modifiers to multipliers
    - Update OP cost to 2/4/6/10 from 6/12/18/24
- Update ASH_ExternalCargoHolds
    - Update description
    - Update OP cost to 2/4/6/10 from 6/12/18/24
    - Update cargo capacity increase to 200/400/600/1000 from 250/500/750/1000
- Update ASH_SubvertedShields
    - Add visual effects
    - Add special tag and ui tag
    - Remove offensive tag
    - Update description
    - Update OP cost to 3/6/9/15 from 6/9/12/15
- Update ASH_ReactiveShields
    - Update description
    - Update OP cost to 3/6/9/15 from 4/8/12/16
- Update ASH_TemporalFluxReactor
    - Add sprite
    - Add tag merc
    - Update description
    - Update OP cost to 5/10/15/25 from 5/10/15/20
    - Update compability to incompatible with phase ships from none
    - Fix crash when ship has no shields
###### 0.8.3
- Updated message from hullmods that generate goods
- Fixed Industrial Machine Forge not working
- Updated hullmods descriptions
- Changed Beam Combiners flux cost modifier to 20% from 40%
- Updated hullmods tags
- Fixed Front Loaded Armor tags
- Fixed External Cryo Pods not affecting max crew value
###### 0.7.6
- Added Front Loaded Armor Hullmod
- Fixed logistical hullmods not getting properly checked if installable
- Added Industrial Machine Forge Hullmod
- Removed Conductive Rails
- Updated Gravtion Attunement Drive to be less restrictive
- Updated tags and uiTags for hullmods
- MarineTF - removed maximum marines trainable
- MarineTF - decreased number of marines generated to 5/10/20/40 from 10/20/40/50
- MarineTF - Decreased days needed to generate marines to 7 from 30
- Increase fuel ramscoop fuel generation to 1/2/3/4 from 1/1/2/2
###### 0.6.7
- Updated temporal flux reactor to be color compatible with reactive shields
- Fixed temporal flux reactor affecting other ships with the hullmod
- Fixed reactive shields affecting other ships with the hullmod
- Fixed marine training facility not giving marines every month
- Fixed fuel ramscoop not giving fuel every 3 days
###### 0.6.2
- Added visual indicator for Reactive Shields
- Added Aligned Thrust Variants
- Added Temporal Flux Reactor
- Updated Excessive Venting Protocol to Venting Overdrive
- Updated mods with default sprites to available game sprites
###### 0.5.6
- Added Targeting Transciever Sprite by Vildrian
- Added Marine Training Facility Sprite by Vildrian
- Added Hull Conversion Sprite by Vildrian
- Added Fuel Ramscoop Sprite by Vildrian
- Added External Fuel Tanks Sprite by Vildrian
- Added External Cryopods Sprite by Vildrian
- Added Enhanced Autoloader Sprite by Vildrian
- Added Beam Combiner Sprite by Vildrian
- Added Excessive Venting Protocol Hullmod
- Added Redundant Machinery Hullmod
###### 0.4.5
- Added Hull Conversion Hullmod
- Added Beam Combiners Hullmod
- Added Marine Training Facility Hullmod
- Added Fuel Ramscoop Hullmod
- Added Targeting Receiver Hullmod
###### 0.4.0
- Added External Cryo Pods Hullmod
- Added External Fuel Tanks Hullmod
- Added Makeshift Missile Autoforge Sprite
- Added Volatile Ammunition Sprite
- Added Overloaded Capacitors Sprite
- Added Energized Capacitors Sprite
- Added Subatomic Accelerator Sprite
- Added Extended Barrels Sprite
- Added Reactive Subsystems Sprite
- Added External Cargo Holds Sprite
- Added Overloaded Drive Field Sprite
- Added Maximized Drive Field Sprite
- Added Overloaded Drive Field Hullmod
- Added Maximized Drive Field Hullmod
- Added External Cargo Holds Hullmod
- Added Reactive Subsystems Hullmod
- Added Overloaded Capacitors Hullmod
- Added Volatile Ammunition Hullmod
###### 0.1.8
- Added Enhanced Autoloaders Hullmod
- Added Energized Capacitors Hullmod
- Added Extended Barrels Hullmod
- Added Subatomic Accelerator Hullmod
- Change Base values and Tiers of certain Hullmods
###### 0.1.1
- Added 3 new sprites for hullmods
- Added Subverted Shields sprite
- Added 3 sprites for existing hullmods
- Added Makeshift Missile Autoforge
###### 0.0.7
- Added Flux Conduction Armor Hullmod
- Added Graviton Attunement Drive Hullmod
- Added Conductive Rails Hullmod
- Added Subverted Shields Hullmod
- Added Volatile Warheads Hullmod
- Added Energy Flux Regulators Hullmod
- Added Reactive Shields Hullmod
- Initial project files